Home Reel Selected Work About Experience Contact Download Resume

Available for Remote Animation Productions

Raphael
Lima

3D Animator

Cinematic character animation, motion-capture polish and keyframe animation.

Based in Brazil · Working remotely with international teams

Scroll

01 Demo Reel

Animation Reel

02 Selected Work

Released Work

A selection of animation productions I've worked on.

Frame from Mortal Kombat 1 cinematic, character animation by Raphael Lima REEL / 01

AAA Game

Mortal Kombat 1

Character & Cinematic Animation

View on Steam
Frame from Mortal Kombat 1: Khaos Reigns cinematic, character animation by Raphael Lima REEL / 02

AAA Game

Mortal Kombat 1: Khaos Reigns

Character & Cinematic Animation

View on Steam
Frame from the Sid Meier's Civilization VII intro cinematic, character animation by Raphael Lima REEL / 03

AAA Game

Sid Meier's Civilization VII

Character & Cinematic Animation

View on Steam
Frame from Unknown 9: Awakening cinematic, character animation by Raphael Lima REEL / 04

AAA Game

Unknown 9: Awakening

Character & Cinematic Animation

View on Steam
Portrait of Raphael Lima, 3D Animator
Raphael LimaRio de Janeiro, BR

03 Profile

About

I am a Brazilian 3D animator with more than 11 years of experience in CG and over five years focused professionally on animation. I recently completed a four-year remote contract with Waterproof Studios, contributing character and cinematic animation to major AAA game productions.

My work combines motion-capture editing, cleanup and polish with keyframe animation, body mechanics, facial animation and dialogue-driven performances. I enjoy finding the performance inside each shot and creating animation that supports the character, the story and the director's intention.

Working remotely with international teams has strengthened my communication, organization and ability to adapt to different pipelines and production needs.

11+Years in CG
5+Years in Animation
4Released AAA Titles

04 Core Skills

Craft & Tools

Animation

  • Character Animation
  • Cinematic Animation
  • Motion-Capture Editing
  • Mocap Cleanup & Polish
  • Keyframe Animation
  • Body Mechanics
  • Facial Animation
  • Dialogue Performance

Tools & Pipeline

  • Maya
  • MotionBuilder
  • Remote Production

05 Experience

Timeline

3D Animator

2022 — 2026

Waterproof Studios · Vancouver, Canada — Remote

Worked remotely on character and cinematic animation for AAA game productions. Responsibilities included motion-capture editing, cleanup and polish, keyframe animation, body mechanics, facial animation and dialogue-driven performances using Maya and MotionBuilder.

3D Animator

2017 — 2022

Rede Globo · Rio de Janeiro, Brazil

Character animation, mocap editing and camera animation in Maya for television and broadcast productions, with additional crowd-simulation support using Golaem when required.

3D Animator — Freelance

2016 — 2017

Independent · Brazil

Character animation for television series, advertising and smaller commercial productions.

Earlier 3D Experience

  • Rede Record — Crowd TD / 3D Generalist (2015)
  • Framebox Studio — Co-Founder / 3D Generalist (2014)
  • Unloop Filmes — 3D Generalist (2011–2013)
  • UPX Studio — 3D Animator (2011)
  • Studio Ideosfera — 3D Generalist (2011)

06 Contact

Let's Work Together

I am open to discussing animation roles, freelance contracts and international productions.